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Getting a
Getting a "SetDestination" error after killing a game object and trying to chase another - Unity Answers

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

uMod -
uMod - "SetDestination" can only be called on an active agent - Rust - Community

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

Quickly spawning NavMeshAgents without them breaking? - Unity Answers
Quickly spawning NavMeshAgents without them breaking? - Unity Answers

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

Unity Nav Mesh instantiation Issue - Game Development Stack Exchange
Unity Nav Mesh instantiation Issue - Game Development Stack Exchange

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

NavMesh registering hits even with collider in the way, but only within a  certain range why? - Unity Forum
NavMesh registering hits even with collider in the way, but only within a certain range why? - Unity Forum

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

Creating a NavMesh with Spawning Agents in Unity 5 - YouTube
Creating a NavMesh with Spawning Agents in Unity 5 - YouTube

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

Navmesh How to check if full path available? C# - Unity Answers
Navmesh How to check if full path available? C# - Unity Answers

SetDestination
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Navmesh Agent Not placed on mesh? - Unity Answers
Navmesh Agent Not placed on mesh? - Unity Answers

Unity - Manual: Creating a NavMesh Agent
Unity - Manual: Creating a NavMesh Agent

SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow
net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow

Failed to create agent because it is not close enough to the NavMesh &
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

uMod -
uMod - "SetDestination" can only be called on an active agent - Rust - Community

Unity - Manual: NavMesh Surface
Unity - Manual: NavMesh Surface

SetDestination can only be called on an active agent that has been placed  on a NavMesh Unity Error - YouTube
SetDestination can only be called on an active agent that has been placed on a NavMesh Unity Error - YouTube