![unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange](https://i.stack.imgur.com/UQQ4i.png)
unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange
![SetDestination SetDestination](https://preview.redd.it/e5uqi66dyft11.png?width=1363&format=png&auto=webp&s=fcf122b6af558f9c52ff57b933bdcf09a77cd40a)
SetDestination" can only be called on an active agent that has been placed on a NavMesh. : r/Unity3D
![C#: C#:](https://external-preview.redd.it/Ctno4gJyV8rGlmYReHcgpnq3HIu_cJJOTuFrFrXA_UE.jpg?auto=webp&s=3e83e1edec4580589bffd4c6b5794d096c665bb0)
C#: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) : r/Unity3D
![SetDestination SetDestination](https://preview.redd.it/t9r00uvy98b71.png?width=857&format=png&auto=webp&s=327c3dc01d9876887b296514a17970fd35a710d0)